Created by me as a final project for the game development course taught by Rustam Ismagilov.

Keep Walking.

A dark, minimalist horror prototype where the player is followed by a persistent entity visible only as a faint outline. The player can temporarily repel it with a flashlight, but limited battery life and stamina force constant forward movement. Stopping or mismanaging resources increases danger. The experience spans three escalating levels, ending with a symbolic exit door emitting light.

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